

sounds cracking sometimes when switch between screens. Playable 60FPS, very fluent in D3D and OPENGL, save resources by disabling apps in taskbar. Still need idle skipping to emulate sound properly. Game can run at full speed, even with major enhancement like 4xSSAA with 4xIR. Perfect 100%, backend Direct3D, XFB enabled to virtual, V-sync enabled, idle skipping disabled. Voice volume is a bit lower than the music and sound effects, which is annoying in cutscenes, but can be fixed through the in-game audio settings.

Runs at full speed at 2.5x internal resolution, 16x AF and 16x CSAA. Good speed, very rare audio bug (temporary loops) Some sounds become glitched, repeating themselves a lot of times. I've never had any crashes or audio issues. The game was always running at fullspeed. In the in game cutscenes, the audio is ahead of the video, which ruins the tension a bit because you sometimes here what's coming up and only see it 30 secs later.īeat the game. Had a crash every now and then, but I wasn't able to reproduce the crashes. Game completed :), used this rev just to kill Garuda and fishing - cause it's very slow Had to swap to r6340 for improved swing emulation (needed to kill Garuda and fishing) Some Slowdown (33-50%) at intro cutscene, last dungeon (and last cutscene), and other big places.

This title has been tested on the environments listed below: However, compatibility may extend to prior revisions or compatibility gaps may exist within ranges indicated as compatible due to limited testing. The graph below charts the compatibility with Tales of Symphonia: Dawn of the New World since Dolphin's 2.0 release, listing revisions only where a compatibility change occurred.Ĭompatibility can be assumed to align with the indicated revisions. Only configuration options for the best compatibility where they deviate from defaults are listed. The Skits will also have a black background unless EFB Copies to Texture only is Unchecked. The problem can be corrected if Store EFB Copies to Texture Only is unchecked.Ĭharacters might not move their mouth during skits, if the Texture Cache is set to Fast. Before each triggering of a battle, the screen turns black then it cracks (correctly) and the fight starts.
